Umpire Roles - Two Man

 

   Umpire Signs & Signals

Umpires use a number of signals. Some of these are familiar and are associated with the Rules of Baseball, like safe, out, foul, etc. In addition to these, there are signs and signals that umpires use to communicate with one another during the games, saying things like "first-to-third," "it's infield fly situation," and many others.

Following is a summary of three sets of signals. It is very important to cover your umpire signs and signals at your pre-game meeting (see Umpire Pre-Game Meetings):

 

Basic Signs for the Players and Fans

The right hand is the "action" hand and the plate umpire uses the action hand to signal things like play, strike, out, fair ball (i.e., live ball), infield fly, and so forth. He uses his left hand for controlling the game or when pointing to a partner, when controlling the pitcher, and for holding the indicator and the mask.

 

Ball

There is no signal for a called ball. Instead, simply verbalize the call, "ball". Call the ball while still down, then come up. On ball four, don't point to first base, just say "ball." If the batter doesn't head toward first base, you can simply say to him "that's four."

Strike

Signal strikes with your right hand. Use the traditional clenched fist ("pounding the door"), or signal with your hand/finger shot out to the side. On a called strike, verbalize sharply; everyone should hear. On a swinging strike do not verbalize; simply give the signal.

Safe

Extend both arms together in front of you and then give a quick, sweeping motion outward, roughly parallel to the ground, palms down. On close plays, you can also verbalize the call, "safe", or "he's safe". This helps sell a close call. You can also verbalize information to help sell an extremely close call, things like "Safe - he's under the tag", of "Safe - he pulled his foot." On obvious calls ("stadium calls") don't verbalize the call.

Out

Form a hammer with a clenched right fist and deliver a quick, sharp blow. Some degree of personal style is allowed on the out call, as long you are not distracted from seeing any continuing action. If necessary, verbalize and signal additional information to sell a close call, like "off the bag" or "on the transfer."

Fair Ball

Point the right hand toward fair territory. Never verbalize "fair ball." On a close call, to emphasize the call, stab your arm into fair territory multiple times emphatically.

Foul Ball

The signal for foul ball is the same as for "Time" or other dead ball situation: Raise both hands and call loudly "Foul." Make the call loud and sharp, so everyone hears. Note that, once verbalized, you cannot reverse a call of foul ball.

Play

Point at the pitcher with the right hand with a stabbing motion and call "Play."

You must put the ball back in play following every time the ball goes dead, whether foul ball, hit-by-pitch, called "time", or other reason. When the pitcher has the ball and is ready (he must have engaged the rubber), and the catcher is in the catcher's box and is also ready, point and call "play". Under no circumstances should you allow the pitcher to go into his windup until you have called "Play".

Time

Raise both hands and call "Time" in a loud voice. Make the call loud and sharp. It is essential that everyone on the field hear you.

Important: When any umpire calls "Time," all other umpires should echo the call by also signaling and, if there is play in progress, also verbalizing "Time."
time

(Time with a small "t"). There are occasions when time is out, but "Time" has not been called. An example is when the pitcher is ready but the batter is not yet set; in this case, the plate umpire might put up his hand as a stop sign to the pitcher, signaling him to wait. It is important to understand that when you put up a stop sign like that you have called time. So you must put the ball back in play.

Important: Be very careful with this small-"t" Time. Be certain, for example, that all continuous play has come to a stop, that runners are back to their bases, and that no sudden actions are imminent. You're in a world of hurt if you've got a hand up signaling time, just as a runner breaks and a bang-bang play develops, an overthrow occurs, a run scores, and THEN you have to get everyone's attention to bring it all back.
The count

Indicate pitch count using the left hand for balls and the right hand for strikes. On fields that do not have scoreboards, give the count frequently; always give the count on an "action" pitch (with three balls and/or two strikes). Call the count loudly, so both benches (and base coaches) can hear it clearly. Finally, don't abbreviate the count by verbalizing things like "twenty-two" for two and two, or saying "full count" when the count is three and two.

3rd strike not
caught

Give the strike sign, but do not call or signal the batter out. Instead, clear the catcher and give the safe sign.


 

Advanced Signs for Inside the Game

Several signs are important for communicating with the scorekeeping, coaches, and players.

Run Counts/
Doesn't count

The only time you should signal that a run scores is on a timing play to indicate that an advancing runner did (or did not) cross the plate before a 3rd out was made on the bases. In this case, signal and verbalize:

  • Point to the plate emphatically and shout in the direction of the scorekeeper: "Run scores; score the run!"
  • Sweep your open palms across (much like the safe sign) and shout in the direction of the scorekeeper: "No run; no run scores!"
Check swing/
called Strike

Point at the batter with the left hand then signal the strike with your right while verbalizing "Yes, he went."

Check swing
/Appeal

Step back from the plate and with your left arm gesture to the base umpire and ask "Did he go?" If the answer is yes the base umpire gives the strike signal while saying "Yes, he went!" If the answer is no, the base umpire gives a safe sign with "No, he did not go!"

Foul Tip

Extend you left arm and brush the back of your left hand with your right hand, then signal the strike with the right hand. Never verbalize "foul tip" because this could be confused with a call of "foul."

Infield Fly

Point into the air with the right hand and verbalize "infield fly, batter's out!" Verbalize in your loudest voice. All umpires on the field should echo the call. For more about the infield fly, see Infield Fly Rule.

Home Run

Signal a home run by pointing at the sky with the right arm and twirling the index finger.

Ground-rule
double

Signal a ground-rule double by holding two fingers up and by verbalizing "That's a ground-rule double." All runners move two bases from time of pitch and the ball is dead.

Awarding Bases

Point to affected base runner and state "You, second base" or "You, third base", etc. Move the lead runner first, then following runners in order.

Balk

Call clearly: "That's a Balk!"

Call balks with reference to the action. If the pitcher completes the delivery of the ball, or throws to a base, you are in a delayed dead ball situation. So, point at the pitcher and say "That's a balk". Then, if the pitcher stops his delivery, call "Time ... that's a balk" and award bases as appropriate. Otherwise, allow action to complete, then call "Time!", announce the balk and award bases as appropriate.

Note: In high school play (FED rules), balks are an immediate dead ball. It's a stupid rule, but it is what it is.
Interference

Point at the player committing the interference and verbalize loudly and clearly "Time! That's interference!" Ensure that all play stops and then enforce penalties, as appropriate. For more information, see Offensive Interference.

Obstruction

First, note whether you have Type (a) or Type (b) obstruction. Type (a) obstruction occurs when a play is being made on the obstructed runner and results in an immediate dead ball. Type (b) obstruction occurs when a play is not being made on the obstructed runner, and this is a delayed dead ball.

In both cases, point to the offending player and verbalize loudly and clearly "That's obstruction". If this is Type (a) obstruction, immediately call time and award bases as appropriate. If Type (b), wait for conclusion of continuous action on the play, then call Time and enforce penalties as appropriate.

Catch/
No Catch

Signal a catch using the Out sign: raised right arm with a clenched fist. No verbalization is necessary.

For no-catch, use the Safe sign; be sure to verbalize "No catch!" or "On the ground" loudly and clearly. The verbal call needs only to be given on a trouble ball. In cases where the no-catch resulted from the fielder juggling the ball and not securing possession, you can provide a juggling motion to indicate this. When the no-catch results from the ball touching the ground (on a close or trouble ball), point to the ground after signaling no-catch.


 

Signs for the Umpire Crew

Following are a basic set of signs that umpire crews use to pass important information or ask for it. These signs are not formalized and might vary somewhat from league to league. Be sure to cover your crew signs during the pre-game meeting.

Generally, umpire signals originate with the plate umpire; on receiving a signal, the base umpire then flashes back the signal to indicate that he's received it. On three- or four-man crews, the exchange is with the interior umpire (the one in positions B or C).

Outs

With each new batter (except the first, obviously), the PU flashes the number of outs by extending fingers either at his side, or in front of him. For no outs, use a clenched fist.

Infield Fly

When you're in an infield fly situation, signal by touching the brim of the hat. Some crews indicate the number of outs by touching the brim with one finger or a fist.

First-to-third
rotation

With a runner on first, or runners on first and third, the PU should signal the first-to-third rotation by pointing at third base. For more information, see The Basic Rotations (two-man).

Staying home

With a runner in scoring position (except for first-to-third situation), PU should signal that he's staying at home – that is, will not rotate to other bases for a play. For more information, see The Basic Rotations (two-man).

Playing back

When infielders are "playing in" (e.g., to get a ground out at home), the BU should move back behind the middle infielder to avoid interfering with the play. When doing so, move your hand up and down behind your head, with the palm facing home. This alerts the PU to take catch/no-catch on all infield fly balls.

We need to talk

It's useful to have a signal that says to your partner, "We need to talk." Some crews use the arms crossed like an "X" in front of the chest, but this might be too obvious. This signal is very useful in situations where your partner is in an argument with a manager over a call and you have useful information for him. You never insert yourself in the middle of another umpire's call unless that umpire asks for help. But if you have information that could help him, a subtle signal can be a life-saver for him.

Time play

With two outs and a runner in scoring position, tap the wrist on the left hand (where a watch is normally worn) with two finger of the right hand to indicate a potential timing play. You could then point to home plate with two fingers to indicate that you're staying home on the play. Note, however, that a timing play can occur on plays that begin with fewer than two outs, so you must be alert to the possibility on all plays at the plate. In fact, it is for this reason that some organizations now discourage use of the time play signal.

 


   The Basic Rotations (two-man)


In the article Start Positions (two-man), we pointed out the correct start positions for the field umpire (U1) for each of the base-runner configuration – A, B, or C. This represents the position of U1 at the time of the pitch. The instant that a batted ball is put in play, however, the umpire goes into motion. That is, they initiate the appropriate rotation.

In the two-umpire system, there are three start postions (AB, and C); then, from each start position, there are two basic rotations: one for a batted ball to the infield, and a second for a batted ball to the outfield. In sum, then, there are just six basic rotations in the two-umpire system.

Of course, there is a bit more to it. There are subtle variations on the basic rotations, but for now, let's just grasp the fundamentals. That get's you 90% of the way to proficiency.

Here are the six rotations:

  1.   U1 in A.   Ball to the infield (no runners on)
  2.   U1 in A.   Ball to the outfield
  3.   U1 in B.   Ball to the infield (R1, or R1 and R3)
  4.   U1 in B.   Ball to the outfield
  5.   U1 in C.   Ball to the infield (all other base-runner configurations)
  6.   U1 in C.   Ball to the outfield

 

1.  U1 in A (R0) – Batted Ball to the Infield

With no runners on base, U1 is starting in A. On a batted ball to the infield (presuming a play at first base), the umpires rotate as follows:

Base Umpire (U1)

  • Step into fair territory and establish a good view of first base. Be sure to look at the fielder playing on the ball and be sure to see the fielder's release. Now focus on first base. See the runner's foot hit the bag and hear the ball hit the glove.
  • If there is an error or an overthrow and the runner advances toward second base, you must stay with the runner. If possible, work you way inside the basepath, being careful, of course, not to interfere with the runner or fielders. You want to get yourself inside because if you're outside the basepath and the runner continues toward third, you're screwed. If your partner is good, though, he'll see your dilemma and work his way up the line toward third, just in case.
  • If a batted ball down the first base line passes the front edge of first base, you then own the fair/foul call. You will make this call before going into motion.
     

Plate Umpire (PU)

  • Clear the catcher and trail the runner about half way to first base. You're watching for three things, primarily: (1) Pulled foot by the first baseman; (2) swipe tag; and (3) running lane violation.
  • If the batted ball is down the third base line, straddle the line and get the fair/foul call; then turn your attention to the batter-runner. If the batted ball is down the first base line, you own the fair/foul call up to the bag (U1 in A has fair/foul from the bag and beyond). You are also watching for interference on the batter-runner being touched by his batted ball.
  • If there is an overthrow at first base, watch for the ball going out of play. That call belongs to you.
  • Keep an eye on the ball as it's fielded and (this is important) see the release of the ball on the throw to first. Once the ball is released, switch your attention immediately to the runner.

With play complete, PU will return to his position behind the plate and U1 moves to the B position. Important: While moving to your new positions, do not turn your back on potential plays. Stay with the ball, but stay aware of the runner.

 

2.  U1 in A (R0) – Batted Ball to the Outfield

U1 starts in A when there are no runners on base and stays with the runner all the way to third, should he go that far. On a batted ball to the outfield – whether on the fly, line drive, or grounder through the infield – U1 should rotate as follows:

Base Umpire (U1)

  • From A, break inside the basepath and pivot such that you observe the runner's touch of first base and are ready to stay with the runner if he advances to second.
  • If the runner advances toward second, you stay with the runner from your position inside the basepath. Be sure to stop and come set before any play on the runner at second, should that occur.
  • If the runner is stretching for a triple, you have the runner into third. Again, if there is a play on the runner, be sure to stop and come set for the call.
  • When advancing with the runner, don't get too close to the basepath. For one thing, this shortens the distance you need to travel to stay with the runner (who is no doubt much faster than you are); second, you can typically get a better angle on a play at second or third if you are well inside the base path. Remember the axiom: "Angle over distance."
     

Plate Umpire (PU)

  • When U1 comes inside to cover the runner, the PU has catch/no-catch. Clear the catcher and move to a position in the infield that gives you the best view for the catch/no-catch call.
  • After the catch/no-catch call, return to point of plate in the event the runner comes home. When moving back to point of plate, however, do not turn your back on the play. Instead, cross-step your way to your new position.
     

Caveat: If the fly ball to the outfield is in right field and the right fielder is moving toward the foul line, U1 does not come inside to take the runners. Instead, he "goes out" – that is, he turns and takes the fair/foul and catch/no-catch on the batted ball. The PU must key off U1 and, if he goes out, the PU must take the runner all the way.

With play complete, U1 moves to the B position. Stay with the ball, but remain aware of the runner. Always be vigilant.

 

3.  U1 in B (R1 / R1, R3) – Ball to the Infield

We have a potential double-play situation. Unless the fielder errs, the first throw from the infield is probably going to second for the front end of the double play. U1 has both runners; however, PU has the illegal slide or interference by R1 at second base (because U1 has already turned for the play at first). If there is an overthrow and runners continue to advance, U1 has all runners at all bases while PU retreats to point of plate.

Base Umpire (U1)

  • Stay chest-to-ball. Let the ball turn you, first to the infielder fielding the ball, and then to the play on the runner (probably at second). Don't anticipate the throw; rather, let the ball take you to the play.
  • In the event of an attempted double play, after calling the out (presumably) at second, take a couple of steps toward first as the ball takes you there. But be set (no longer moving) for the play at first.
  • Watch for an illegal slide at second if you can, but if the ball beats the runner, stay with the ball going to first and let the PU watch for the illegal slide.
  • In the event of errors or overthrows, stay with the batter-runner. The PU will stay with R1.
     

Plate Umpire (PU)

  • Clear the catcher and moves to a good vantage point to watch R1 for an illegal slide, obstruction or interference at second base.
  • If errors in the field cause R1 to advance toward third, hustle up the line to get the play on R1 at third. Stay with R1 if he continues home.
  • If R1 does not advance to third, return to point of plate.

 

4.  U1 in B (R1 / R1, R3) – Ball to the Outfield

Now we have runners on base and a batted ball to the outfield. So in addition to covering the base runners, we now have to also cover the catch/no-catch in the outfield. Since the catch/no-catch comes first, let's talk briefly about handling the catch/no-catch call.

In the two-man system, U1 has all catch/no-catch calls in the cone. The what? I said, the cone. Here, take a look:

The cone

The Cone: The cone is defined by straight lines that run from home plate to the positions taken by the left and right fielders. This creates a big slice of pizza that U1 owns. Any fly ball inside the cone, where outfielders are moving forward, backward, or away from the foul lines, belongs to U1. Any fly ball to the outfield that has either the right fielder or left fielder moving toward their respective foul lines, belongs to the PU. On a ball going to the lines, the PU must call off U1 by verbalizing "I've got the ball!" (on the third base line) or "I've got the line!" (on the first base line). 

 

First-to-Third Situation: Another wrinkle: With a runner on first (R1) or runners on first and third (R1, R3), a ball to the outfield puts you in a first-to-third rotation. That is, if R1 goes all the way to third, then the PU has the play on R1 at third base. U1 stays with the batter-runner while PU picks up R1 at third base, then stays with the runner if he goes home.

With a batted ball to the outfield, the rotation with U1 in B changes significantly. Because we're in the first-to-third situation, the PU has to cover R1 at third base. That's not much of a problem if you have only R1, but if you both R1 and R3 it's a bit trickier because the PU not only has R3 touching home, but must then hustle to third in case R1 comes that far.

Now, with R1, R3 and a clean hit to the outfield, R3 is going to score. That's a given. Nevertheless, it is imperative that the PU see R3 touch home. To do this, first move a few steps toward third base, then pause to see R3 touch home, then bust ass up the line to be ready at third in case R1 comes. Of course, if you don't have a runner on third (R1 only), then you can move directly toward third on the hit.

 

Caveat: We said in our section on "The Cone," above, that when the PU takes the catch/no-catch/fair-foul call on a fly ball down the line, he shouts out "I've got the ball!" (on the third base line) or "I've got the line!" (on the first base line). You may have asked yourself, why two different verbalizations? Because in a first-to-third situation on the third base side, the PU can straddle the foul line, make the call, and still continue to third if needed. However, if the fly ball is on the first base line, then the PU is up the first base line and cannot get to third base for a play. So his call on the first base side, "I've got the line!," is his way of telling his partner that he's away from the line. The question, then, is who has the tag-up at third when the PU goes to the 1st base line for a call in right field?

This is important: With a runner on 3rd and a batted ball down the 1st base line such that the PU has a fair/foul call out in right field, who has the tag-up on R3? Unfortunately, this is taught two ways. The professional manual (PBUC, but now called Manual for the Two-Umpire System) says that PU still has the tag-up on R3, so he must see the call in the outfield, then swivel quickly to get the tag-up at third. However, a great many organizations teach that once the PU calls "I've got the line!", then he's handing off responsibility for the tag-up at third to U1.
The upshot: You must pre-game this with your partner in advance of the game so you're both on the same page.


Base Umpire (U1)

  • Catch/no-catch in the cone.
  • Slide in the working area. You have the batter-runner all the way to third base. You have R1 into second (PU has R1 into third).
  • You have all base touches on first and second, and on batter-runner into third if he goes that far.
     

Plate Umpire (PU)

  • If the batted ball is toward the first or third base lines, you have the fair/foul call and the catch/no-catch call. Position yourself on the appropriate line for the call.
  • Then move toward third base in the event R1 advances to third. You have the play on R1 at third. If R1 continues home, you have the call on R1 at home.
  • If there are runners on both first and third, you must see the base touch at home before moving to third. You also have the tag-up on R3.

 

5.  U1 in C  –  Ball to the Infield

All you have to learn is setting up in A for no runners on and setting up in B with R1 or R1, R3. For every other configuration you're in C.

Important: There is one very important thing that all of these configurations have in common: They all show a runner in scoring position. Because of this, the PU will stay home. That is, his sole responsibility is at home plate and he will not rotate. U1 in C has all runners at all bases.

Because the PU is staying home and U1 stays in the working area, the rotation in the animation appears rather simple. While the appearance is true, don't be deceived. There is a lot going on, particularly if there are multiple runners, and U1, particularly, has a lot on his hands..

Base Umpire (U1)

  • Slide in the working area as necessary.
  • You have all runners at all bases. That includes tags and touches.
     

Plate Umpire (PU)

  • Remain point of plate, then move, as necessary, to third base line extended (3BLX) for plays at the plate.
  • You have all plays at the plate
  • You have all touches and tags at third base.
  • You have fair/foul on both base lines; if necessary, position yourself on the appropriate foul line for the fair/foul call.

 

6.  U1 in C – Ball to Outfield

U1 is in C in all other base-running configurations – that is, with the following:

  • Runner on 2nd (R2)
  • Runner on 3rd (R3)
  • Runners on 1st and 2nd (R1, R2)
  • Runners on 2nd and 3rd (R2, R3)
  • Bases loaded

Base Umpire (U1)

  • Slide in the working area as necessary.
  • You have all runners at all bases. That includes tags and touches.
  • You have catch/no-catch in the cone.
     

Plate Umpire (PU)

  • Remain point of plate, then move, as necessary, to third base line extended (3BX) for plays at the plate.
  • You have all plays at the plate
  • You have all touches and tags at third base.
  • You have fair/foul on both base lines; if necessary, position yourself on the appropriate foul line for the fair/foul call.
  • You have catch/no-catch on fly balls that are moving the left or right fielder toward their respective foul lines.

 


   Umpire Roles (two-man)


Introduction

Let's be honest. You cannot (and will not) learn base mechanics from these articles – nor from PowerPoint presentations, books, blog posts, YouTube videos, or anything else. You learn proper base mechanics on the field, by way of proper instruction and repetition.

Why, then, should you bother with these articles? Well, for the same reason we have text books and other media for instruction – for reference and referral. For comparing notes with partners. For reviewing our mechanics each February. For confirming understanding that we have, and for correcting details that we've misunderstood.

Mechanics in the two-man system are pretty straightforward. There are just three main elements to understand: (a) the division of roles and responsibilities between the plate and the base umpires (and how they change with base-runner configurations), (b) the proper start position for each base-runner configuration, and (c) the basic rotations from each of the start positions.

Part 1 begins with summaries of the basic responsibilities of the plate and base umpires. On every pitch, it should be clear in the minds of both umpires not only what they will do, but also what their partner will be doing, given any outcome of the pitch – infield grounder, line drive to the gap, fly ball down the foul line, bunt, passed ball or wild pitch, strike three, ball four, batter hit by pitch … any and every outcome! And this situational awareness begins with a thorough understanding of your basic roles and responsibilities.

 

Responsibilities of the Base Umpire (U1)

The base umpire (U1) has a vastly more varied set of responsibilities than does the plate umpire. He has three different start positions (in two-man system) and the responsibilities vary somewhat depending on his position at the time of the pitch. Let's start with responsibilities regardless of start position.

 

From ALL positions

  • Checked swing. Be honest and give the PU what you see. From A it's pretty easy to see. If you are in B this is rather difficult, and from C nearly impossible, so if you couldn't see it, don't call it. You can't call what you don't see.
  • Batter hit by pitch. The PU will normally get this call, but sometimes he can't see it. If you see the ball hit the batter or graze his clothing, pause for a moment (giving your PU a chance to make the call), and if he doesn't then call it.
  • Pick-off plays. You must remain alert and vigilant for snap throws and pick-off moves.
  • Balks and illegal pitches. The PU is also watching for balks.
  • Base touches. This is very important and frequently overlooked by inexperienced umpires. With runners on base, the PU has touches at 3rd base. You have the rest.
  • Tag-ups. With runners on base, the PU has tag-ups at third base. You have everything else.
  • Interference and obstruction. You must become familiar with the gamut of base-running and fielding infractions where the offense and defense illegally impede one another. We cover these in detail in our articles on Offensive Interference and Obstruction.
  • Runner leaving early. Applies only to age divisions where leading off and stealing is not permitted. Also applies to softball.

 

From the A position

In addition to the items listed above, when you're in A you have the following additional items. Remember than in this position you have no runners on base.

  • Fair/foul on right field line. You have fair/foul on the right field line from the bag and beyond. The PU owns the call up to the leading edge of first base; from the bag and beyond, however, you own the call. On a bounding ball close to the line, this means squaring up, seeing the ball, then signalling fair or calling foul. On a fly ball, this means going out.
  • Batter-runner. You have the batter-runner all the way to 3rd. The exception is if you go out, in which case the PU has the runner.

 

From the B position

In the B position you have a runner on 1st (R1), or runners on 1st and 3rd (R1, R3). If you're on the small diamond you're outside the base path. On the big diamond, you're inside (see Start Positions).

  • Plays on all runners at all bases. On a batted ball to the infield, your have all runners at all bases. Slide in the working area, stay chest-to-ball, and let the ball take you to plays on runners. Be alert for the double play.
  • Illegal slide into 2nd base. On an attempted double play, watch for the illegal slide at 2nd. Of course, once you turn to pick up the play at 1st base you can no longer see the action of R1 into 2nd; the PU should have an eye on that.
  • First-to-Third. Remember that you're in a first-to-third situation, so on balls to the outfield (if not caught), the PU has R1 into third base, if he goes.
  • Catch/No-Catch. On a fly ball to the outfield, you have catch/no-catch responsibility in the cone. Fly balls in the infield typically belong to the PU – unless it's right in your face.
  • Base touches. We listed this earlier, but it's easy to forget base touches when you're watching for plays on runners. Don't forget to watch base touches.

 

From the C position

In the C position you have a runner on 2nd. All of the other bases may or may not be occupied, but if you have a runner on second you're in C, regardless of all else – that is, R1, R2 / R2, R3 / R2 only, and bases loaded.

  • Plays on all runners at all bases. With a runner (or runners) in scoring positin, the PU is "staying home," so you have all runners at all bases. Slide in the working area, stay chest-to-ball, and let the ball take you to plays on runners.
  • Catch/No-Catch. On a fly ball to the outfield, you have catch/no-catch responsibility in the cone. Fly balls in the infield typically belong to the PU – unless it's right in your face.
  • Base touches. Can't emphasize this enough.
  • Interference and obstruction. Repeating this because with multiple runners there are many opportunities for interference or obstruction to occur.

 

Responsibilities of the Plate Umpire (PU)

Responsibilities of the plate umpire (PU) are much less variable than for the base umpire; the other side of the coin, of course, is that the PU has a greater number of highly visible and important tasks.

 

In ALL situations

  • Rule on balls and strikes. This includes ruling on foul tips, checked swings, and batter hit by pitch. You may consult with your partner; further, the defense can request an appeal on checked swings that are not called a strike.
  • Fair/foul rulings on both base lines to the bag. You own all fair/foul calls on the first and third base lines and on the foul lines extended. The only exception is when U1 is in the A position; in that case, PU has fair/foul on the first base line up to (but not including) the first base bag while U1 has the call from the bag and beyond.
  • Game management. The PU is crew chief and is primarily responsible for game management. You run the pregame meeting with your partner, as well as the plate meeting with the team managers.
  • Maintain the official lineup. You carry and manage the official lineup for the game.
  • Manage substitutions. All substitutions go through you, and through you to the scorekeeper. For more information, see Substitutions.
  • Manage batting order infractions. If the defense appeals a batting order infraction (batting out of order), you own arbitrating, ruling, and remedying the situation.
  • Balks and illegal pitches. Your partner is also watching for pitching infractions. Some are best seen by the PU, others by the U1.
  • Interference/obstruction and malicious contact at home. Watch for the catcher blocking the plate without the ball (obstruction), defensive interference ("catcher's interference"), as well as for intentional malicious contact by a runner attempting to score.
  • Running lane violation. You must watch for the running lane violation on all batted balls fielded in the vicinity of the plate.
  • Overthrows out of play. While your partner has the runners, you have the call on a ball overthrown out of play. This most commonly happens on the throw to first on an infield batted ball (often into the dugout or beyond the out-of-play lines) and you must call an immediate dead ball. We cover this and other scenarios in the article Awarding Bases.
  • Batted ball hits batter. With the batter still in the batter's box and a batted ball touching the batter (either directly, or indirectly bouncing off the plate), you have a foul ball/dead ball.
  • Infield fly. The infield fly is technically the PU's call, but convention has it that any umpire can call the infield fly.
  • All plays at home plate. You own home plate.
  • Putting the ball in play. Either umpire can call Time. But only the PU puts the ball back in play.

 

With no runners on

  • Fair/Foul. With no runners on, your partner is in A, so you have the fair/foul call all the way on the 3rd base side, and you have it up to (but not including) the bag on the 1st base side.
  • Catch/no-catch. You have all catch/no-catch responsibility unless your partner goes out from A. If your partner goes out, you have the batter-runner all the way. Except for that case, you have all catch/no-catch. Move quickly into the infield to get a good position to see the catch.
  • Swipe tag/pulled foot. On a batted ball to the infield, trail the batter-runner up the 1st base line. Stop before the BR reaches 1st and watch for a pulled foot or swipe tag.
  • Plays at the plate. You have the play at the plate should one develop.

 

With runners on first or first and third

With R1 or R1, R3 you're in a first-to-third situation, which means that you have plays on R1 at 3rd base if he advances that far. Exception: with a fly ball down the right field line you will have the fair/foul and catch/no-catch on that ball, so you call to your partner "I'm on the line," which tells him you will not be covering R1 into 3rd base.

  • Fair/foul and Catch/no-catch on the lines. Any batted ball to the outfield that brings the right or left fielders toward their respective lines belongs to you. Move out from behind the plate and quickly get position on the appropriate foul line so you can rule on the fair/foul, then the catch/no-catch if necessary.
  • Take R1 into third base. On any batted ball to the outfield, following the fair/foul or catch/no-catch rulings (if any), move up the third base line to get any play on R1 at third base. The exception, of course, is if you have a fair/foul call in right field. For more on that, see first-to-third situation.
  • All plays at the plate. You own all plays at the plate, of course. This means that on a batted ball to the outfield with runners on both 1st and 3rd, you must see R3's base touch at home before moving all the way to third base to get R1, if he comes. The proper technique is to take a few steps toward third base, then stop to see R3 touch home, then turn and hustle up to third.
  • Batted ball to the infield. On a batted ball to the infield you have three main responsibilities:
    • Illegal slide at second base. Clear the catcher and find a position for a clear view of second base and back up you partner by watching R1's slide into second. If an illegal slide, call it.
    • Pulled foot and swipe tag at first base. If no illegal slide, turn and step immediately to watch the batter-runner into first base, looking for pulled foot or swipe tag.
    • R1 at third if all hell breaks loose. In the unlikely event of errors or overthrows that lead R1 to advance beyond second, hustle up to third to cover any play on R1 at third base.
  • Touches and tags at third base. With multiple runners you tag-ups and base touches by all runners at third base.

 

With runners in scoring position

Runners in scoring position means (a) a runner on second, (b) runners on second and third, (c) runners on first and second, or (d) bases loaded. Additionally, in configurations (c) and (d) (and fewer than two outs) you're also in an infield fly situation. On all batted balls you are "staying home," meaning that U1 has all runners at all bases and you have everything at home.

  • Infield fly. Technically, the PU owns calling the infield fly, but in practice either umpire can call it.
  • All plays at home. You have all plays on all runners at home plate.
  • Fair/foul on both lines. Your partner is in C, so you have fair/foul on both lines all the way to the foul pole.
  • Touches and tags at third base. With multiple runners you have all tag-ups and base touches at third base.

 


   Start Positions (two-man)


In this article we discuss the start positions for the base umpire on both the small and big diamonds. But before we go any farther, we need to define some terms:

  • Small diamond. Baseball diamond with 60-foot base paths and 46-foot pitching distance. This small field is common for leagues whose players are 12 years old and younger.
  • Big diamond. All fields larger than the "small diamond," up to and including the regulation field with 90-foot base paths and pitching distance of 60'-6".
  • U1, U2, etc.. Abbreviations for the base umpires. In the two-man system there is only one base umpire, of course: U1. With three- and four-man crews, the number signifies their start-position with no runners on base – U1 near first base, U2 near second base, and U3 near third base. In the three-man system, you have two base umpires, U1 and U3.
  • PU. Plate umpire.
     

On the Big DiamondBig diamond start positions

There are four start positions on the big diamond, labled A, B, C, and D. For now just ignore D because it does not come into play in the two-man system.

Notice that there are two B positions – one outside the bases and the other inside. We'll talk more about this below, but in brief, you occupy the B position outside the base path with no runners on base. Of course, you can only be in the B position with no runners on base if you are working a four-man crew, so it will not come into play in two-man mechanics.
 

On the Small Diamond

Similar to the big diamond, are four start positions on the small diamond; these are also labled A, B, C, and D. Again, ignore D because it does not come into play in the two-man system.

Figure 2. Start positions on the small diamond. Run your mouse/cursor over the image to see the fielders superimposed.

Notice that in contrast to the big diamond, all of the start positions are outside of the basepath. The small diamond is just too small to accommodate umpires grouped inside the base paths.
 

You have to learn this:

You simply have to learn and know instinctively which base-runner configurations require you to be in which start positions. Fortunately, this is really easy to learn:

With no runners on base U1 starts in A
With a runner on first only U1 starts in B
With runners on first and third U1 starts in B
ALL other configurations U1 starts in C

Important: These start positions are the same for both big and small diamond.

 

Rotations from the Start Positions

The instant a ball is put into play, every umpire on the field goes into motion. The direction in which the umpire goes is determined by that nature of the batted ball – specifically, whether it is a batted ball to the infield, a line drive to the outfield, a fly ball to the outfield, a shot down the foul line, and so forth. Both umpires go into motion, and their movements are coordinated. The coordinated action of the umpires in response to the batted ball is called their rotation.

We discuss these rotations in detail in the next article in the series, The Basic Rotations.

 


   Covering Rundowns


While covering rundowns is pretty straightforward, there are a handful of important nuances:

  • Angle over distance is paramount. As you change directions and move back and forth with the runner, don’t forget to preserve angles in case the play gets to the base. In other words, don’t get sucked too deeply into the rundown. Keep your distance and preserve your options.
  • Keeping your distance from the rundown also decreases the amount of running you need to do to stay with the play.
  • With two umpires on a rundown, normally it’s the umpire whom the runner is approaching who makes the call.
  • In cases where a partner joins a rundown in progress, the originating umpire stays with both sides until the partner signals verbally (and loudly) “I’ve got this end.” However, for the umpire joining the rundown, only call “I’ve got this end” when the runner is moving away from you so you’ll have the runner when he changes direction heading back to you.
  • When in the first to third situation (runners on 1B and 3B), umpires must handle the rundown by themselves:
    • On a rundown between third and home (and a runner on first base), the PU has it all because U1 must stay in the working area to cover in case R1 tries to advance to second.
    • On a rundown between first and second (and a runner on third base), U1 has it all, because the PU must stay home to cover in case R3 tries to advance to home.
  • Obstruction. You must remain alert to obstruction, particulalry if the rundown becomes extended with many throws and changes of direction. The fielder, once he throws the ball (and is no longer in possession of the ball), must not in any way impede the progress of the runner. If he does by colliding or otherwise impeding the runner's progress, you have obstruction. The award in this situation is the base beyond the last base legally held.