Umpire Signs & Signals
Umpires use a number of signals. Some of these are familiar and are associated with the Rules of Baseball, like safe, out, foul, etc. In addition to these, there are signs and signals that umpires use to communicate with one another during the games, saying things like "first-to-third," "it's infield fly situation," and many others.
Following is a summary of three sets of signals. It is very important to cover your umpire signs and signals at your pre-game meeting (see Umpire Pre-Game Meetings):
The right hand is the "action" hand and the plate umpire uses the action hand to signal things like play, strike, out, fair ball (i.e., live ball), infield fly, and so forth. He uses his left hand for controlling the game or when pointing to a partner, when controlling the pitcher, and for holding the indicator and the mask.
Ball |
There is no signal for a called ball. Instead, simply verbalize the call, "ball". Call the ball while still down, then come up. On ball four, don't point to first base, just say "ball." If the batter doesn't head toward first base, you can simply say to him "that's four." |
Strike |
Signal strikes with your right hand. Use the traditional clenched fist ("pounding the door"), or signal with your hand/finger shot out to the side. On a called strike, verbalize sharply; everyone should hear. On a swinging strike do not verbalize; simply give the signal. |
Safe |
Extend both arms together in front of you and then give a quick, sweeping motion outward, roughly parallel to the ground, palms down. On close plays, you can also verbalize the call, "safe", or "he's safe". This helps sell a close call. You can also verbalize information to help sell an extremely close call, things like "Safe - he's under the tag", of "Safe - he pulled his foot." On obvious calls ("stadium calls") don't verbalize the call. |
Out |
Form a hammer with a clenched right fist and deliver a quick, sharp blow. Some degree of personal style is allowed on the out call, as long you are not distracted from seeing any continuing action. If necessary, verbalize and signal additional information to sell a close call, like "off the bag" or "on the transfer." |
Fair Ball |
Point the right hand toward fair territory. Never verbalize "fair ball." On a close call, to emphasize the call, stab your arm into fair territory multiple times emphatically. |
Foul Ball |
The signal for foul ball is the same as for "Time" or other dead ball situation: Raise both hands and call loudly "Foul." Make the call loud and sharp, so everyone hears. Note that, once verbalized, you cannot reverse a call of foul ball. |
Play |
Point at the pitcher with the right hand with a stabbing motion and call "Play." You must put the ball back in play following every time the ball goes dead, whether foul ball, hit-by-pitch, called "time", or other reason. When the pitcher has the ball and is ready (he must have engaged the rubber), and the catcher is in the catcher's box and is also ready, point and call "play". Under no circumstances should you allow the pitcher to go into his windup until you have called "Play". |
Time |
Raise both hands and call "Time" in a loud voice. Make the call loud and sharp. It is essential that everyone on the field hear you. Important: When any umpire calls "Time," all other umpires should echo the call by also signaling and, if there is play in progress, also verbalizing "Time." |
time |
(Time with a small "t"). There are occasions when time is out, but "Time" has not been called. An example is when the pitcher is ready but the batter is not yet set; in this case, the plate umpire might put up his hand as a stop sign to the pitcher, signaling him to wait. It is important to understand that when you put up a stop sign like that you have called time. So you must put the ball back in play. Important: Be very careful with this small-"t" Time. Be certain, for example, that all continuous play has come to a stop, that runners are back to their bases, and that no sudden actions are imminent. You're in a world of hurt if you've got a hand up signaling time, just as a runner breaks and a bang-bang play develops, an overthrow occurs, a run scores, and THEN you have to get everyone's attention to bring it all back. |
The count |
Indicate pitch count using the left hand for balls and the right hand for strikes. On fields that do not have scoreboards, give the count frequently; always give the count on an "action" pitch (with three balls and/or two strikes). Call the count loudly, so both benches (and base coaches) can hear it clearly. Finally, don't abbreviate the count by verbalizing things like "twenty-two" for two and two, or saying "full count" when the count is three and two. |
3rd strike not
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Give the strike sign, but do not call or signal the batter out. Instead, clear the catcher and give the safe sign. |
Several signs are important for communicating with the scorekeeping, coaches, and players.
Run Counts/
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The only time you should signal that a run scores is on a timing play to indicate that an advancing runner did (or did not) cross the plate before a 3rd out was made on the bases. In this case, signal and verbalize:
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Check swing/
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Point at the batter with the left hand then signal the strike with your right while verbalizing "Yes, he went." |
Check swing
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Step back from the plate and with your left arm gesture to the base umpire and ask "Did he go?" If the answer is yes the base umpire gives the strike signal while saying "Yes, he went!" If the answer is no, the base umpire gives a safe sign with "No, he did not go!" |
Foul Tip |
Extend you left arm and brush the back of your left hand with your right hand, then signal the strike with the right hand. Never verbalize "foul tip" because this could be confused with a call of "foul." |
Infield Fly |
Point into the air with the right hand and verbalize "infield fly, batter's out!" Verbalize in your loudest voice. All umpires on the field should echo the call. For more about the infield fly, see Infield Fly Rule. |
Home Run |
Signal a home run by pointing at the sky with the right arm and twirling the index finger. |
Ground-rule
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Signal a ground-rule double by holding two fingers up and by verbalizing "That's a ground-rule double." All runners move two bases from time of pitch and the ball is dead. |
Awarding Bases |
Point to affected base runner and state "You, second base" or "You, third base", etc. Move the lead runner first, then following runners in order. |
Balk |
Call clearly: "That's a Balk!" Call balks with reference to the action. If the pitcher completes the delivery of the ball, or throws to a base, you are in a delayed dead ball situation. So, point at the pitcher and say "That's a balk". Then, if the pitcher stops his delivery, call "Time ... that's a balk" and award bases as appropriate. Otherwise, allow action to complete, then call "Time!", announce the balk and award bases as appropriate. Note: In high school play (FED rules), balks are an immediate dead ball. It's a stupid rule, but it is what it is. |
Interference |
Point at the player committing the interference and verbalize loudly and clearly "Time! That's interference!" Ensure that all play stops and then enforce penalties, as appropriate. For more information, see Offensive Interference. |
Obstruction |
First, note whether you have Type (a) or Type (b) obstruction. Type (a) obstruction occurs when a play is being made on the obstructed runner and results in an immediate dead ball. Type (b) obstruction occurs when a play is not being made on the obstructed runner, and this is a delayed dead ball. In both cases, point to the offending player and verbalize loudly and clearly "That's obstruction". If this is Type (a) obstruction, immediately call time and award bases as appropriate. If Type (b), wait for conclusion of continuous action on the play, then call Time and enforce penalties as appropriate. |
Catch/
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Signal a catch using the Out sign: raised right arm with a clenched fist. No verbalization is necessary. For no-catch, use the Safe sign; be sure to verbalize "No catch!" or "On the ground" loudly and clearly. The verbal call needs only to be given on a trouble ball. In cases where the no-catch resulted from the fielder juggling the ball and not securing possession, you can provide a juggling motion to indicate this. When the no-catch results from the ball touching the ground (on a close or trouble ball), point to the ground after signaling no-catch. |
Following are a basic set of signs that umpire crews use to pass important information or ask for it. These signs are not formalized and might vary somewhat from league to league. Be sure to cover your crew signs during the pre-game meeting.
Generally, umpire signals originate with the plate umpire; on receiving a signal, the base umpire then flashes back the signal to indicate that he's received it. On three- or four-man crews, the exchange is with the interior umpire (the one in positions B or C).
Outs |
With each new batter (except the first, obviously), the PU flashes the number of outs by extending fingers either at his side, or in front of him. For no outs, use a clenched fist. |
Infield Fly |
When you're in an infield fly situation, signal by touching the brim of the hat. Some crews indicate the number of outs by touching the brim with one finger or a fist. |
First-to-third
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With a runner on first, or runners on first and third, the PU should signal the first-to-third rotation by pointing at third base. For more information, see The Basic Rotations (two-man). |
Staying home |
With a runner in scoring position (except for first-to-third situation), PU should signal that he's staying at home – that is, will not rotate to other bases for a play. For more information, see The Basic Rotations (two-man). |
Playing back |
When infielders are "playing in" (e.g., to get a ground out at home), the BU should move back behind the middle infielder to avoid interfering with the play. When doing so, move your hand up and down behind your head, with the palm facing home. This alerts the PU to take catch/no-catch on all infield fly balls. |
We need to talk |
It's useful to have a signal that says to your partner, "We need to talk." Some crews use the arms crossed like an "X" in front of the chest, but this might be too obvious. This signal is very useful in situations where your partner is in an argument with a manager over a call and you have useful information for him. You never insert yourself in the middle of another umpire's call unless that umpire asks for help. But if you have information that could help him, a subtle signal can be a life-saver for him. |
Time play |
With two outs and a runner in scoring position, tap the wrist on the left hand (where a watch is normally worn) with two finger of the right hand to indicate a potential timing play. You could then point to home plate with two fingers to indicate that you're staying home on the play. Note, however, that a timing play can occur on plays that begin with fewer than two outs, so you must be alert to the possibility on all plays at the plate. In fact, it is for this reason that some organizations now discourage use of the time play signal. |
In the article Start Positions (two-man), we pointed out the correct start positions for the field umpire (U1) for each of the base-runner configuration – A, B, or C. This represents the position of U1 at the time of the pitch. The instant that a batted ball is put in play, however, the umpire goes into motion. That is, they initiate the appropriate rotation.
In the two-umpire system, there are three start postions (A, B, and C); then, from each start position, there are two basic rotations: one for a batted ball to the infield, and a second for a batted ball to the outfield. In sum, then, there are just six basic rotations in the two-umpire system.
Of course, there is a bit more to it. There are subtle variations on the basic rotations, but for now, let's just grasp the fundamentals. That get's you 90% of the way to proficiency.
Here are the six rotations:
With no runners on base, U1 is starting in A. On a batted ball to the infield (presuming a play at first base), the umpires rotate as follows:
With play complete, PU will return to his position behind the plate and U1 moves to the B position. Important: While moving to your new positions, do not turn your back on potential plays. Stay with the ball, but stay aware of the runner.
U1 starts in A when there are no runners on base and stays with the runner all the way to third, should he go that far. On a batted ball to the outfield – whether on the fly, line drive, or grounder through the infield – U1 should rotate as follows:
Caveat: If the fly ball to the outfield is in right field and the right fielder is moving toward the foul line, U1 does not come inside to take the runners. Instead, he "goes out" – that is, he turns and takes the fair/foul and catch/no-catch on the batted ball. The PU must key off U1 and, if he goes out, the PU must take the runner all the way.
With play complete, U1 moves to the B position. Stay with the ball, but remain aware of the runner. Always be vigilant.
We have a potential double-play situation. Unless the fielder errs, the first throw from the infield is probably going to second for the front end of the double play. U1 has both runners; however, PU has the illegal slide or interference by R1 at second base (because U1 has already turned for the play at first). If there is an overthrow and runners continue to advance, U1 has all runners at all bases while PU retreats to point of plate.
Now we have runners on base and a batted ball to the outfield. So in addition to covering the base runners, we now have to also cover the catch/no-catch in the outfield. Since the catch/no-catch comes first, let's talk briefly about handling the catch/no-catch call.
In the two-man system, U1 has all catch/no-catch calls in the cone. The what? I said, the cone. Here, take a look:
The Cone: The cone is defined by straight lines that run from home plate to the positions taken by the left and right fielders. This creates a big slice of pizza that U1 owns. Any fly ball inside the cone, where outfielders are moving forward, backward, or away from the foul lines, belongs to U1. Any fly ball to the outfield that has either the right fielder or left fielder moving toward their respective foul lines, belongs to the PU. On a ball going to the lines, the PU must call off U1 by verbalizing "I've got the ball!" (on the third base line) or "I've got the line!" (on the first base line).
First-to-Third Situation: Another wrinkle: With a runner on first (R1) or runners on first and third (R1, R3), a ball to the outfield puts you in a first-to-third rotation. That is, if R1 goes all the way to third, then the PU has the play on R1 at third base. U1 stays with the batter-runner while PU picks up R1 at third base, then stays with the runner if he goes home.
With a batted ball to the outfield, the rotation with U1 in B changes significantly. Because we're in the first-to-third situation, the PU has to cover R1 at third base. That's not much of a problem if you have only R1, but if you both R1 and R3 it's a bit trickier because the PU not only has R3 touching home, but must then hustle to third in case R1 comes that far.
Now, with R1, R3 and a clean hit to the outfield, R3 is going to score. That's a given. Nevertheless, it is imperative that the PU see R3 touch home. To do this, first move a few steps toward third base, then pause to see R3 touch home, then bust ass up the line to be ready at third in case R1 comes. Of course, if you don't have a runner on third (R1 only), then you can move directly toward third on the hit.
Caveat: We said in our section on "The Cone," above, that when the PU takes the catch/no-catch/fair-foul call on a fly ball down the line, he shouts out "I've got the ball!" (on the third base line) or "I've got the line!" (on the first base line). You may have asked yourself, why two different verbalizations? Because in a first-to-third situation on the third base side, the PU can straddle the foul line, make the call, and still continue to third if needed. However, if the fly ball is on the first base line, then the PU is up the first base line and cannot get to third base for a play. So his call on the first base side, "I've got the line!," is his way of telling his partner that he's away from the line. The question, then, is who has the tag-up at third when the PU goes to the 1st base line for a call in right field?
This is important: With a runner on 3rd and a batted ball down the 1st base line such that the PU has a fair/foul call out in right field, who has the tag-up on R3? Unfortunately, this is taught two ways. The professional manual (PBUC, but now called Manual for the Two-Umpire System) says that PU still has the tag-up on R3, so he must see the call in the outfield, then swivel quickly to get the tag-up at third. However, a great many organizations teach that once the PU calls "I've got the line!", then he's handing off responsibility for the tag-up at third to U1.
The upshot: You must pre-game this with your partner in advance of the game so you're both on the same page.
All you have to learn is setting up in A for no runners on and setting up in B with R1 or R1, R3. For every other configuration you're in C.
Important: There is one very important thing that all of these configurations have in common: They all show a runner in scoring position. Because of this, the PU will stay home. That is, his sole responsibility is at home plate and he will not rotate. U1 in C has all runners at all bases.
Because the PU is staying home and U1 stays in the working area, the rotation in the animation appears rather simple. While the appearance is true, don't be deceived. There is a lot going on, particularly if there are multiple runners, and U1, particularly, has a lot on his hands..
U1 is in C in all other base-running configurations – that is, with the following:
Let's be honest. You cannot (and will not) learn base mechanics from these articles – nor from PowerPoint presentations, books, blog posts, YouTube videos, or anything else. You learn proper base mechanics on the field, by way of proper instruction and repetition.
Why, then, should you bother with these articles? Well, for the same reason we have text books and other media for instruction – for reference and referral. For comparing notes with partners. For reviewing our mechanics each February. For confirming understanding that we have, and for correcting details that we've misunderstood.
Mechanics in the two-man system are pretty straightforward. There are just three main elements to understand: (a) the division of roles and responsibilities between the plate and the base umpires (and how they change with base-runner configurations), (b) the proper start position for each base-runner configuration, and (c) the basic rotations from each of the start positions.
Part 1 begins with summaries of the basic responsibilities of the plate and base umpires. On every pitch, it should be clear in the minds of both umpires not only what they will do, but also what their partner will be doing, given any outcome of the pitch – infield grounder, line drive to the gap, fly ball down the foul line, bunt, passed ball or wild pitch, strike three, ball four, batter hit by pitch … any and every outcome! And this situational awareness begins with a thorough understanding of your basic roles and responsibilities.
The base umpire (U1) has a vastly more varied set of responsibilities than does the plate umpire. He has three different start positions (in two-man system) and the responsibilities vary somewhat depending on his position at the time of the pitch. Let's start with responsibilities regardless of start position.
In addition to the items listed above, when you're in A you have the following additional items. Remember than in this position you have no runners on base.
In the B position you have a runner on 1st (R1), or runners on 1st and 3rd (R1, R3). If you're on the small diamond you're outside the base path. On the big diamond, you're inside (see Start Positions).
In the C position you have a runner on 2nd. All of the other bases may or may not be occupied, but if you have a runner on second you're in C, regardless of all else – that is, R1, R2 / R2, R3 / R2 only, and bases loaded.
Responsibilities of the plate umpire (PU) are much less variable than for the base umpire; the other side of the coin, of course, is that the PU has a greater number of highly visible and important tasks.
With R1 or R1, R3 you're in a first-to-third situation, which means that you have plays on R1 at 3rd base if he advances that far. Exception: with a fly ball down the right field line you will have the fair/foul and catch/no-catch on that ball, so you call to your partner "I'm on the line," which tells him you will not be covering R1 into 3rd base.
Runners in scoring position means (a) a runner on second, (b) runners on second and third, (c) runners on first and second, or (d) bases loaded. Additionally, in configurations (c) and (d) (and fewer than two outs) you're also in an infield fly situation. On all batted balls you are "staying home," meaning that U1 has all runners at all bases and you have everything at home.
In this article we discuss the start positions for the base umpire on both the small and big diamonds. But before we go any farther, we need to define some terms:
There are four start positions on the big diamond, labled A, B, C, and D. For now just ignore D because it does not come into play in the two-man system.
Notice that there are two B positions – one outside the bases and the other inside. We'll talk more about this below, but in brief, you occupy the B position outside the base path with no runners on base. Of course, you can only be in the B position with no runners on base if you are working a four-man crew, so it will not come into play in two-man mechanics.
Similar to the big diamond, are four start positions on the small diamond; these are also labled A, B, C, and D. Again, ignore D because it does not come into play in the two-man system.
Figure 2. Start positions on the small diamond. Run your mouse/cursor over the image to see the fielders superimposed.
Notice that in contrast to the big diamond, all of the start positions are outside of the basepath. The small diamond is just too small to accommodate umpires grouped inside the base paths.
You simply have to learn and know instinctively which base-runner configurations require you to be in which start positions. Fortunately, this is really easy to learn:
With no runners on base | U1 starts in A |
With a runner on first only | U1 starts in B |
With runners on first and third | U1 starts in B |
ALL other configurations | U1 starts in C |
Important: These start positions are the same for both big and small diamond.
The instant a ball is put into play, every umpire on the field goes into motion. The direction in which the umpire goes is determined by that nature of the batted ball – specifically, whether it is a batted ball to the infield, a line drive to the outfield, a fly ball to the outfield, a shot down the foul line, and so forth. Both umpires go into motion, and their movements are coordinated. The coordinated action of the umpires in response to the batted ball is called their rotation.
We discuss these rotations in detail in the next article in the series, The Basic Rotations.
While covering rundowns is pretty straightforward, there are a handful of important nuances: