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Books: Instructional

 

Books: Reference

 

DVDs: Training videos

  • Pitching Regulations & Balks, a training video by Jim Evans. The DVD is $39.95 - a bit on the high side, but worth it. This Jim Evans video is the top-of-the-line source on learning balks and a must-have resource.
  • How to Umpire Baseball and Softball. The DVD runs 30 minutes and is $19.95. I have not reviewed this DVD so I can't comment.

 

Books: General interest

 


   Pregame Umpire Meeting


 

Pregame communication with your partner (or partners) begins even before you arrive at the field.

NOTE:   We provide a downloadable PDF version of the checklist that you can print out and carry.

 

Prior to the game and arriving at the field

  • Either by email or by phone, connect with your partner one or two days in advance of the game. Confirm game time, field, parking location, and colors. If your association does not assign slots, arrange who takes the plate and base slots. Arrange to park together so you can conduct your pregame meeting while preparing for the game. Agree on colors (by tradition, the plate umpire calls the shirt color).
  • Arrive at the field at least 30 minutes before game time. It's recommended that you arrive an hour before game time.
  • Check in with tournament director, coaches, or athletic director to ensure that the person in charge of the game is aware
    that you have arrived. In tournaments there is either a tournament director or a tournament umpire coordinator.
  • Check the condition of the field if weather is a factor to ensure playability. If there are issues, discuss this with the person in charge (likely a coach or athletic director). Once you have exchanged lineups at the plate meeting, however, the game belongs to you and you are the sole judge of the playability of the field.

 

Pregame meeting with your partner

You pregame meeting with your partner should cover most, if not all, of the following points. The plate umpire typically drives the plate meeting.

  • Catch/no-catch coverage & "going out". Go over your catch/no-catch coverage scenarios – that is, with U1 in A versus U1 in B or C. Discuss U1 going out from A. For detailed information, see Catch/No Catch and Going Out.
  • Fair/foul coverage. U1 has fair/foul coverage only from A, from the leading edge of the bag and beyond. However, some fields do not have adequate foul lines out to the pole, so it may make more sense for PU to take all fair/foul. Be sure to cover this.
  • Signals & eye contact. Cover the umpire-to-umpire signals you'll be using through the game to ensure you're all on the same page. PU initiates signals and base umpire returns the signal to ensure you're both in sync. For more information, see Umpire Signs & Signals.
  • Checked swings. Discuss handling checked swings (give me what you have). Cover handling RH batters when U1 is in C.
  • First-to-third rotation. With R1, or R1 and R3, you're in the first-to-third rotation, so on batted balls to the outfield, PU has R1 going into 3rd, if he goes. Be sure you're on the same page about this, and that you're in sync on the signal (PU points to 3rd).
  • Touches and tags at 3rd (with runners on). With runners on, PU has all touches and tag-ups at 3rd base.
  • PU rotations. Cover PU rotations -- that is, when he goes up to third, and when staying home, and signals for each.
  • U1 going out. Discuss U1 going out from A, and that PU then has BR "all the way."
  • Covering rundowns. Discuss covering rundowns. When and how does partner join a rundown. When should U1 stay with a trailing runner instead of joining rundown. There is more information in the article Covering Rundowns.
  • Calling balks. Discuss level-appropriate approach to seeing and calling balks. Ensure you're both using the same rules (i.e., FED vs. OBR) for balks.
  • Foul ball off batter (in the box). Technically PU's call, but often seen more easily by U1. Discuss "see it, call it."
  • Overthrows out of play. Technically PU's call, but either umpire can call it. Discuss "see it, call it."
  • Running lane interference. Again, the PU owns this call; however, especially with R3, U1 might grab the call. Cover communicating that "I've got this one."
  • Force-play slide/illegal slide/interference. Discuss the force-play slide rule for your league (this rule varies) and emphasize that PU needs to have eyes on runner going into 2nd base when there's a double-play in progress.
  • Swipe tag/pulled foot at 1st. Discuss PU trailing batter-runner (unless runner in scoring position), or watching from 1st base line extended (1BX) to help with swipe tag and pulled foot at first base.
  • Touches, tags, appeals. Discuss who owns touches and tags at the bases in all scenarios. The owner of a given base also owns appeals at that base. While U1 typically own all runners at all bases, there are situations where the PU has 3rd base, or, if U1 goes out, PU has the
    batter-runner all the way.
  • Getting the call right. Discuss your mechanics for getting together if you have a questionable call or a coach's appeal of an error in the application of a rule. Never conference on judgment calls unless you're pretty sure you screwed up and want some cover to reverse the call.
  • "I have information for you". Occasionally you will see something on partner's call that might help him on a disputed or controversial call. If so, never intrude on your partner's handling of the call. However, you can have a prearranged signal to indicate (subtly) that you've seen something he might like to hear about. If you make eye contact, flash the signal and then your partner can decide whether to
    conference with you.
  • Inspecting equipment (Little League only). Little League requires that umpires inspect bats and helmets to ensure they are rules compliant. Discuss to ensure that you understand the bat regulations for the game's age level.

 


   The Plate Meeting



   Related Pages
      The Pregame Meeting
      The Pregame Meeting Checklist  

The plate umpire is the de facto umpire in chief for the game. Among other responsibilities, you must run the pre-game meetings. There are two pregame meetings that every UIC should convene before every game, without exception:

  • The umpire's pregame meeting
  • The plate meeting with the team managers

In this article we cover the plate meeting; we discuss the pregame meeting in the article of the same name.

The plate meeting, where the umpire crew meets with team managers, is required by rule (Rule 4.03). Five minutes before the game's scheduled start time, you and your crew proceed to home plate and call the team managers out to home plate for the pregame conference. 

The plate meeting should be short and to the point. You should cover the following (although this varies somewhat from league to league):

  • Review each manager's lineup, confirm there are no final changes. If there are changes, ensure the change gets onto both managers' copies and also that the changes goes to the scorekeeper. Then, ensure that lineups are exchanged. At this point the lineups are official.
  • Ask coaches to confirm that their players are properly equipped, and that all equipment is regulation. (This is a requirement in Little League and some of the private leagues. Confirm with league or tournament officials whether this is necessary.)
  • Go over ground rules for the field. Typically you'll ask the home team manager to go over the ground rules. In some cases (for example, at tournaments on neutral fields), the umpires may receive the ground rules in advance from the tournament director. In this case, you should go over the ground rules yourself at the plate meeting. If your field is not fully enclosed, be sure to clarify boundaries for the field of play, and where dead-ball territory begins.
  • Cover special rules, if any (for example, clarify tournament rules, league rules, etc., if any apply).
  • Insist that both teams play with the highest regard for sportsmanship. Remind the coaches that they, and only they, can call on the umpire to discuss a call, and that they should wait for action to stop and then ask for time before doing so.
  • Answer questions, if any, but do not let your plate meeting turn into a rules clinic.

 


   Substitutions


First things first: As plate umpire, you carry the lineup for the game, and the lineup that you carry is the official lineup for the game. You own it and you manage it. This is not a trivial responsibility because improper substitutions can lead to a protest. And nothing makes an umpire look worse that having a protest upheld because you screwed up.

Rules governing substitutions differ from league to league and from level to level more than any other category of rules. In fact, in most respects, the Major League (OBR) rule is the simplest, because there is no re-entry. Once you're sub'd out of a game, you're out for the the rest of the game. Most amateur baseball, on the other hand, allows for substitutions and re-entry, but the rules that govern re-entry may vary from league to league.

In the following, we'll start with the OBR rule, and then, as clearly as possible, touch on areas where you see the most variation. We cover the following:

 

1  Starting lineup & substitution basics

You own the lineup card; you keep it in your pocket. When a team manager brings you a substitution, you record the change on your lineup card. In some cases, then, you take the change to the official scorekeeper ("the book"). In cases where teams are going "book to book" (that is, by agreement before the game the home-team scorekeeper maintains the "official" lineup), you'll announce one team's change to the other team's book.

If your lineup and "The Book" get out of sync, it's your lineup that wins out. (That said, be open to noting error that might be yours.) If going "book-to-book" and a discrepancy is discovered, the home-team book wins out. When substitution-related questions come up or arguments ensue, these typically happen when there is a batting-out-of-order appeal, or when there has been an unannounced substitution.

The lineup is a listing of starters and substitutes. There are nine starters on the lineup (ten if using a designated hitter (DH)). In OBR play, when a starter is replaced by a substitute, the starter is done for the day. There is no re-entry in Major League baseball.

In many levels of amateur baseball (probably most), re-entry is allowed. And therein lies the rub for umpires. Each league (NCAA, FED, American Legion, Babe Ruth, Koufax, Little League and on and on) has their own substitution rules, and within each league the rules sometimes vary depending on the age level.

Of the various re-entry rules, the most common allows for a starter to re-enter the game one time. That is, when a sub replaces a starter, the starter can then sub back into the game in the place of his replacement once. In most cases, the starter, when re-entering, must return to the same spot in the batting order that he occupied when the game started. A substitute follows a different course. Once a substitute is removed from the game, he is done for the remainder of the game.
 

Important: These substitution and re-entry rules become tricky in cases where games are suspended, then resumed later, not infrequently with different players in the lineup. This can be handled any number of ways, depending on the rules under which you are playing. For reference, the Major League rule for such a situation is Rule 7.02(c) and 7.02(c) Comment.

I won't try to cover re-entry rules for every league and level (sometimes the rules differ between regular season and tournament play). It's a good start, however, to learn the single re-entry rule because that is the most common one used in amateur baseball. All of our discussions following will assume single re-entry. To summarize:

  • There are nine starters (ten if using the DH) and some number of substitutes. All are listed on the lineup card.
  • The lineups becomes official at the plate meeting, when the lineups are exchanged.
  • You can enter a sub for a starter at any time (except for the pitcher, who must face at least one batter, unless the pitcher is injured or ejected prior to the first pitch).
  • The starter, now on the bench, can re-enter the game one time, but must re-enter in his original spot in the batting order (although can play any defensive position).
  • The starter, now re-entered into the game, can be substituted for second time by a second eligible substitute. After being removed a second time, however, the starter may no longer re-enter the game.
  • A substitute, once removed from the game, may not re-enter the game in any capacity (except as base coach).

 

2  Offensive & defensive substitutions

Defensive substitutions. Take your defensive substitutions during the break between half-innings as the substitutes take the field. The team manager should bring you his list of subs. Except for the pitcher, you don't care what defensive position the subs take. However, it is very important that you get the subs into the proper spot in the batting order. The manager can make defensive substitutions at any time while his team is on defense. You see this frequently when changing pitchers, or when a defensive player is injured.

Offensive substitutions. Offensive substitutions (i.e., pinch hitter or pinch runner) are handled differently. Offensive substitutions must be made one at a time, at the time the substitute enters the game. Never accept offensive substitutions in advance – that is, don't ever let a manager give you multiple offensive substitutions in advance of the sub's entry into the game.

Substitutions with a designated hitter5.11 ]. In professional baseball the designated hitter (DH) bats only for the pitcher. In most amateur ball, however, the DH may bat for any defensive player. We discuss the DH (and the Extra Hitter, the EH) in depth in the article Designated Hitter & Extra Hitter, so for now we'll focus only on substitutions with the DH. Be advised, though, that DH substitution rules can vary quite a lot from league to league, so be sure to consult the rules for your league.

Here are general guidelines for handling substitutions involving the DH:

  • Using a designated hitter is optional; however, if a team uses the DH, the DH must be on the lineup at the plate meeting when lineups are exchanged and made official. A DH cannot be added to a lineup after that. Also note that the DH must bat at least one time (unless injured, ill, or ejected) before being replaced.
     
  • The position of the DH in the batting order may not change. If the DH on the starting lineup is set to bat third, he and his replacements (if any) must remain in that spot in the lineup throughout the game.
     
  • The DH and the player for whom he bats are locked together in the batting order. However, a team may "kill" the DH by inserting the DH into the game defensively (as a substitute for any other player). Also, if you insert the person for whom the DH was batting into the game as a pinch-hitter or pinch-run for the DH, this also kills the DH. Once the DH is killed, you have a nine-player lineup for the remainder of the game.
     
  • In most amateur baseball, the DH can bat for any defensive player, and that player's substitutes. For example, if the DH bats for Baker at second base and then Charlie subs for Baker, the DH may now bat for Charlie. This is most common when the DH is batting for the pitcher and subsequent relief pitchers.
     
  • The DH is a "starter" and a team can substitute for the DH (i.e., replace the DH with a pinch hitter or pinch runner); that substitute then becomes the new DH. The original DH can re-enter later in the game, either in the DH spot or for any other player. At this point he is merely a starter who is re-entering the game under standard re-entry rules.

Again, these are general guidelines. It is important that you are familiar with the specific DH rules for your league.

 

3  Pitching substitutions

Pitching substitutions are a special case, particularly when the DH is in use. Before going into this, let's first mention Rule 5.10(f, g, h, i). This rule requires the pitcher to pitch to at least one batter (unless injured or ejected). It seems like a silly rule, but in fact it servers a very important purpose.

Here's why: Sometimes, when a manager makes a pitching change, the opposing manager will bring in a pinch-hitter to face the new pitcher. This is usually to counter a the righty-righty or lefty-lefty matchup. When this happens, what is to prevent the manager on offense from then making yet another pitching change to counter the other manager's counter of his original move? You're catching on, I suspect, to how this could go on and on, back and forth. It's Rules 5.10(f - i) that prevents this by requiring that the pitcher face at least one batter.

The double switchRule 5.10(a, d) ]. When you have a nine-player lineup (we're talking National League), in cases where the pitcher is a weak hitter, a team may use a double switch to work around the weak spot in the batting order. To do this, a manager enters two substitutes at the same time, one a pitcher and the other a position player, but switches their positions. That is, the pitcher (who is due up soon) is switched for a position player (a good hitter, presumably) while a position player is subbed out for the new pitcher. The manager then switches their defensive positions so the position player will bat in the former pitcher's slot (due up soon) while the new pitcher will bat in the position player's slot (farther down the lineup). It sounds confusing, but once you do it a couple of times, the logic becomes clear.

 

4  Unannounced substitutions

If a manager fails to notify the plate umpire of an otherwise legal substitution, what you have is an unannounced substitution5.10(j) ]. When this happens, the substitution takes effect when the player takes his proper position on the field, specifically, (1) the pitcher takes the mound, (2) a batter steps into the batter's box, (3) a fielder takes his defensive position and play begins, or (4) a runner takes the place of another runner. Ultimately, you treat an unannounced substitution just like any other substitution. It is not an infraction and there is no penalty (even though some opposing managers will try to tell you there is).

Be alert for one potential issue when you have an unannounced substitute on offense (that is, a pinch hitter). You will sometimes get a defensive manager claiming he is batting out of order. Maybe he is, but probably not. Call time, consult your lineup and confirm whether the batter is (or is not) a player in the lineup batting out of order, or instead simply an unannounced substitute just entering the game. If really a substitute, play on. If not, see batting out of order for guidance.

 

5  Illegal substitutions

Unlike an unannounced substitution, and illegal substitution is where a player who is ineligible to enter the game (or ineligible to assume a position such as DH, pinch-hitter or pinch-runner) is entered into the game. The governing rules are 5.10(a, d).

You do not want to allow an illegal substitution because this is a protestable infraction. It may be for this reason that both Jaksa/Roder and Wendelstedt devote considerable time to clarifying the rule and providing suggested remedies.

MLB, NCAA, and FED all differ somewhat on handling and penalizing an illegal substitute. I'll hazard a few general guidelines culled from the three sources (plus Jaksa/Roder).

  • Preventive umpiring is your best defense against illegal substitutions. Don't simply accept a team's substitutions casually. When managers bring you their subs, review your lineup and satisfy yourself that a substitution is legal. If you notice that a manager is entering an illegal sub, point out the problem and refuse to accept the substitution.
     
  • When illegal substitutes do get into the game, remove them immediately upon becoming aware of their presence in the game.
     
  • The player (starter) whom the illegal substitute replaced may not re-enter the game when you remove the illegal substitute from the game (MLB and NCAA).
     
  • If an illegal sub is discovered on defense while in the field or during the half-inning following his turn in the field, or on offense after he has taken a pitch, but before a pitch or play following his at-bat, Jaksa/Roder suggests the following remedies:
    1. An illegal sub playing defense should be removed from the field and ejected from the game. Replace him with a legal substitute.
       
    2. An illegal sub playing offense (again, before a pitch or play following his at-bat) (a) should be declared out and he is ejected from the game. (b) Any advancement by other runners resulting from the illegal sub's at-bat must be returned to their original position. However, (c) any outs that occurred as a result of his at-bat should stand. Finally, (d) replace the illegal substitute with a legal substitute.

      Note: If the illegal sub was the pitcher and a DH is in use, the DH is terminated for the remainder of the game.

    3. If an illegal sub on offense is discovered after a pitch or play following his at-bat, he is ejected from the game and a legal substitute replaces him. However, all action resulting from his at-bat shall stand.